Free tool

Golf outing planner

Enter your players, pick a format, and get a complete tee sheet with balanced groups and tee times. Free, printable, and shareable via link.

Event details
Players
Format
Tee times

Event details

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Common questions

How do you organize a golf outing for a large group?

Divide players into groups of 4, assign tee times 8–10 minutes apart (or use a shotgun start for 12+ players), and pick a format everyone can follow — scramble works best for mixed skill groups, best ball for competitive outings. This planner handles group balancing and tee time spacing automatically.

What is a shotgun start in golf?

A shotgun start means all groups tee off simultaneously from different holes so everyone finishes at roughly the same time. Standard for outings of 12+ players. Group 1 starts on hole 1, group 2 on hole 7, and so on.

What is the best format for a golf outing?

Scramble is the most popular for corporate outings and casual groups — everyone contributes and beginners don't slow things down. Best Ball works better for competitive groups. Skins adds excitement hole by hole. This planner generates a tee sheet and rules card for any format.

How long does a golf outing take with 20 players?

With 5 groups of 4 and 10-minute intervals, the last group tees off 40 minutes after the first. Add a 4–4.5 hour round — plan for a 5-hour total window. A shotgun start compresses this so everyone finishes within 30 minutes of each other.

Supported formats

Scramble

All hit, play the best shot. Best for mixed groups.

  • All players tee off from the tee box
  • Everyone moves to the location of the best drive
  • All players hit from that spot — repeat until holed out
  • Record one team score per hole
  • Lowest team total wins

Best Ball

Play your own ball, team takes the low score per hole.

  • Every player plays their own ball for all 18 holes
  • Each hole, only the lowest score in the group counts toward the team total
  • Use net scores (subtract handicap strokes) for a fair field
  • Add up 18 best-hole scores for the team total
  • Lowest net team total wins

Skins

Each hole is worth a point. Ties carry over.

  • Set a dollar value per skin before teeing off
  • Lowest score on a hole wins the skin outright
  • Ties mean the skin carries over to the next hole
  • Carry-over skins stack — some holes end up worth 3–4× the base amount
  • Count skins at 18 and settle dollar amounts

Nassau

Three bets in one round: front 9, back 9, full 18.

  • Three separate match play bets in one round
  • Front 9: whoever wins more holes on 1–9 wins the first bet
  • Back 9: same for holes 10–18
  • Full 18: whoever wins the most total holes takes the third bet
  • Optional press: if you're down, you can double the bet for remaining holes
  • How to settle up: typical wager $2–5 per bet ($6–15 total)

Stableford

Points for good holes. Bad holes score zero.

  • Points per hole based on score vs. par: Eagle = 4, Birdie = 3, Par = 2, Bogey = 1, Double bogey+ = 0
  • High score wins — bad holes score zero instead of dragging down your total
  • Apply handicap strokes on your hardest holes to earn bonus points
  • Highest point total after 18 holes wins
  • Works well for mixed-handicap groups